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Active learning through improved interactivity




We are very pleased to announce the imminent start of a new Erasmus + project - "Active learning through improved interactivity - ALTII".
Although for many years there has been a growing awareness around the world of the necessary essential changes in education systems, there is no consensus on what or how to do it. However, the belief, which stems from cognitive and constructivist theories of learning, that the student needs to be placed at the center of the learning process dominates. Nevertheless, active learning is still a rarity in practice.
COVID-19-induced teaching constraints have accelerated the application of ICT, the Internet, video lessons, and video transmission of lectures.
Nevertheless, lectures remain the dominant way of teaching either in live teaching or at a distance. At the same time, one-way transmission of information is still predominant.
It is necessary to change passive lectures into interactive ones, which will start a more active role of students in the educational process.
Frequent and appropriate asking of questions to students and their encouragement to seek solutions to the problems raised by the teacher, as well as encouraging them to ask spontaneous questions during the lecture can essentially raise the quality of acquired knowledge and understanding.
The obstacle to this is the personal inexperience of teachers in active learning and the unaccustomedness of students to asking questions and actively seeking answers.
The project is aimed at creating an innovative tool to encourage interactivity in the AudIT lecture that will have properties not found in the currently available tools for testing knowledge and interaction. It will combine known properties and adapt them to the needs of students and teachers. Innovative features such as scoring unique answers, the ability to student at the same time responding both anonymously and under its own name, the ability to direct responses to any application such as mind maps and games will significantly raise students ’motivation to actively participate in the lecture.
A series of innovative solutions will facilitate the application of tools to teachers regardless of the educational situation, environment and technological equipment in which they find themselves.
The innovativeness of the tool is that its use will not require maintenance or expansion of server resources when used by a very large number of users.
The primary target group of project beneficiaries are subject teachers in primary and secondary schools.
The partner schools in the project will create a core of 50 experienced practitioners who will create methodological guidelines for potential beneficiaries to give them concrete examples of knowledge and ideas on how to apply interactivity in their own teaching.
To make it easier for teachers to use AudIT, the consortium partners will also develop an LMS (Learning Management System) with methodological instructions and examples.
The LMS system will be designed as self-learning material and will provide teachers with additional education and ideas on how to improve interactivity in the classroom with the use of AudIT.
AudIT will monitor both interactive expert systems for use (text, recordings, video - designed as a decision tree that will lead teachers simply and easily to answers) and interactive
an expert installation system (if teachers want to have a copy of AudIT on their own server - for reliability, added functionality or privacy of student answers and questions).
The project website will contain text and video instructions, an expert system, and a database of good practice, as well as a directory of more experienced practitioners ready to help new interested teachers.
The results of the project will be disseminated through education authorities, professional associations and the media to all EU countries and candidates.
It is expected that the long-term results of the project will enable any interested teacher to increase the interactivity of their lectures and other educational activities.
That will make the students begin to take an active role in the process of acquiring knowledge that leads to the achievement of higher educational outcomes.


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